Sam Greenfield is a clumsy, orphaned young woman whose life has been constantly plagued by misfortune and has recently been forced out from her foster home much to the dismay of her younger friend Hazel, who is hoping to be adopted soon. One night, after sharing a panini with a black cat, she finds a penny she hopes to give to Hazel for her collection of other lucky items to help her get adopted. The next day, Sam notices that the penny has made her luck significantly improve. However, she soon loses the penny by inadvertently flushing it down a toilet.
As Sam bemoans her error, she encounters the cat again and tells him what happened, which causes the cat to berate her for losing the penny. Shocked, Sam follows the cat through a portal to the Land of Luck, where creatures like leprechauns create good luck for the people on Earth. The cat, named Bob, tells Sam he needs the penny for traveling purposes and that he will be banished if word gets out that he lost it. Bob and Sam make a deal to get another penny from the Penny depot for Hazel to use before returning it to Bob. Bob uses a button from Sam to pass off as a penny while she sneaks into the Land of Luck using clothes belonging to Bob's personal leprechaun, Gerry. Throughout the journey, Sam comes to learn how the good luck is managed by a dragon, and that bad luck is managed underneath the Land of Luck.
Following a disaster at the Penny depot which causes Gerry to learn about Sam's identity, Gerry uses a drone to retrieve the missing penny on Earth but the drone gets lost in the In-Between, a space between the Good and Bad Luck lands. Sam and Bob go to the In-Between, which is managed by a unicorn named Jeff. Jeff manages a machine called the Bad Luck Apparat that keeps bad luck specks from sticking which feeds the Randomizer, another machine that sends both good and bad luck into Earth. Jeff tells the pair he found the penny and has returned it to the depot. Not deterred, Sam decides to visit the dragon in hopes to get another penny. The dragon, named Babe, shares a moment with Sam by telling her how better things would be everyone had good luck before giving her a new penny. But Sam sacrifices her penny after Bob is caught for faking his travel penny to spare him from banishment.
Still wanting to help Hazel, Sam and Bob decide to temporarily shut down the Bad Luck Apparat to prevent bad luck from going to the Randomizer and give Hazel the luck she needs to get adopted. However, the bad luck specks start to clog Jeff's machines and destroy the good luck and bad luck stones within the Randomizer, which itself brings bad luck to the Land of Luck and Earth. Seeing Hazel did not get adopted because of this, Sam sulks in remorse. Bob tells Sam that Hazel is the luckiest girl for having Sam at her side. Sam realizes things can be fixed because she remembers seeing some good luck in Bad Luck land while on her way to the In-Between.
Back in Bad Luck, they find it in a tiki bar where the bartender, a root monster named Rotie, gives them a jar of good luck they have been using. They take it to Babe to forge new good and bad luck stones. However, while Babe creates a bad luck stone, she creates two good luck stones, wanting to create a world with only good luck. Before she can place them, Sam tells Babe people need bad luck as much as good luck. Realizing her mistake, she allows Sam to place the bad luck stone, and good luck is restored to normal, where Sam sees Hazel finally getting adopted by a new family. Bob is offered to keep his job at the Land of Luck, but decides he wants to live with Sam.
One year later back on Earth, Hazel's family spends time with Sam and Bob as Sam has finally accepted her bad luck.
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